


Gain some mana when you collect a Gem of Knowledgeįun fact, Perks don't systematically call them Knowledge Gems (as in Ziggurat 1) and Experience Crystals. It's 1/3 if a crystal is the color you want, and this eases that bet. This is good if you don't have a certain weapon, or in general. Gain + 5% mana from crystals all the mana from the crystals is spread across all the ponds when collected Coins are a rare and useful drop in their own way, so adding Mana Gain to it is a bit silly. That said, if you have hungry weapons or prefer not to have to poke around in the middle of combat, there are other perks that can help. Not good? The highs aren't that useful, and with Perk Boost already offering cuts, the true power of these Perks is limited. What can your ammo do for you?Īlchemy Bag / Spell Collector / Spell Hunter Bastone is Jacob can see a weak character, but if you focus on his strengths and make the most of his active ability, you will see that he copes very well.Īll buffs that boost mana, restore mana, mana shield, etc.
#Ziggurat 2 heroes plus#
Level it up enough and you'll start to regain mana every time you use the Sacrifice, plus letting you fire free for ~ 7 seconds! Also, don't bother with too many mana buffs. They just increase your PS taxes so as not to be a wimp and recovery is the key. The fact that he takes 20% less mana sucks, too.ĭon't bother getting too many HP boosts. Altars are worth more with a good 20% polish. That being said, 5% HP isn't much, especially with some buffs to help HP recovery (like Druid, Warcry, or Bloodlust).

Passive effect: Recover the maximum 20% of Mana of each type when demanding Sacrifice. And since the builds depend on the luck of the Mad Perch (if you have all the advantages, and roll 2 per level, your chances of getting a Wand advantage or NOT getting a wandless weapon advantage are terrible)Ībility: Sacrifice (Cooldown: 30 seconds) - Spends 5% maximum Life to increase damage and fire rate, and spends no mana for about 7 ~ 8 seconds. Slow and steady costs you the mana you need to use your weapons.Īgain, unless you want to build a wand-based structure, or plan to go to a dungeon with a magic wand, he has nothing. It is difficult to kill, but it is just as difficult for him to dispense it. Jacob had some damage reduction, but Glyndor is the true glacial fighter. What does all this mean if that Glyndor is constantly rushing to have mana for the next fight, while each fight takes forever. If you're smart, you'll notice that this 20% advantage means that he gets relatively the same HP from each potion as a 100 HP character. You know, the HP that will not lose by being invulnerable one sixth of the time. It has poor mana, gets less mana, and drops it constantly, and its asset costs MORE MANA. So it's a tan, and with his skill, he becomes more tan. + 20% HP and an invulnerability is a RARE combo. The mana drain alone kills any pull it may have. The Perks Specialist manages his constant drainage. If you want to use literally ANY weapon based on mana, cry yourself to sleep. If you want me to build you a wand, this man will do you good. However, any damage you may have taken is dealt to your mana anyway. Ability: Armor (Cooldown: 30s) - Become invulnerable to all damage for 5 seconds.
